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Baldur's Gate 3 Patch 7: A Cheerful Guide to Villainous Endings

Baldur's Gate 3 Patch 7 villain endings deliver evil endings for Tav, Origin characters, and Dark Urge; expect multiple playthroughs.

Spoiler klaxon: this cheerful tour of Baldur's Gate 3's Patch 7 villain endings stomps through late-game revelations with the grace of a drunk owlbear. In 2026, Larian's mod-friendly update has had plenty of time to settle into legend, yet its nastiest gift remains the pile of new evil endings for Tav, the Origin characters, and The Dark Urge. Patch 7 was sold partly as a compatibility patch for mods, which is a bit like advertising a luxury yacht because it has a nice cup holder. The real attraction, for players with a moral vacuum and a free evening, is the chance to conquer Faerun in several distinct flavors of megalomania. The catch is familiar: these endings demand precise choices, specific characters, and occasionally a Constitution check that makes a hero wish they had spent less time snacking on tadpoles. A player hunting every variant should expect multiple playthroughs, because some doors close long before the Netherbrain starts taking appointments.

Tav: The Constitutional Crisis of Absolute Power

For Tav, the road to villainy begins after the Netherbrain has been conquered in Act 3. The first fork depends on whether the player sided with the Emperor or Orpheus. Siding with the Emperor allows Tav to let him rule the brain, with Tav as his right-hand flunky — a promotion from adventurer to cosmic middle management. The more interesting route is betrayal: turn on Orpheus or the Emperor and seize the Netherbrain personally. That unlocks a new set of choices. Tav can become a Mindflayer outright, or pass a Constitution check to open multiple endings. The check grows harder with every tadpole consumed, because apparently cosmic power has a paperwork fee paid in brain worms. On success, four deliciously awful options appear:

  • Conquer the world with the army of the Absolute.

  • Brainwash Baldur's Gate's citizens into rebuilding the city while remaining blissfully unaware of their fate.

  • Will all of Baldur's Gate to perish.

  • Command the citizens to kill each other.

Alternatively, Tav can skip the check and succumb to ceremorphosis, turning Baldur's Gate into a tadpole-fed metropolis and raising a giant Mindflayer army under one command. It is not subtle, but it is efficient.

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Origin Characters: Six Ways to Ruin a Dinner Party

Each Origin character gets a Patch 7 evil ending with the same basic setup: betray Orpheus or the Emperor, take the Netherbrain, and then pick a uniquely unpleasant dialogue option. The following table is less a moral compass and more a villainous tasting menu.

Who Required dialogue choice Glorious outcome
Astarion Infuse yourself with the power of the Absolute — become the ruler you were destined to be The Sun King rises; vampire spawn run amok in Baldur's Gate
Gale You destroyed one god. It's time the rest of the heavens shared in the Absolute's fate Opens a portal to the Celestial Realm and leads a city-sized revenge campaign against the gods
Karlach F— Baldur's Gate. F— Avernus. They're mine now Lets fire consume her, opens portals from Avernus, and rips out her Infernal Engine
Lae'zel With this power, I shall conquer Tu'narath. Queen Vlaakith's reign enters its final days Rides a red dragon toward Vlaakith and keeps Mindflayers alive as weapons
Shadowheart All my life, I've been caught between two warring goddesses. Time to plot a new course Raises a new church after indiscriminate slaughter of Selune and Shar's followers
Wyll I shall rule like no other has before me, as the great unifier, wise leader, and final judge Becomes Supreme Ruler of Faerun and turns everyone into obedient Mindflayers, including his father

The table is not a set of polite alternatives; each line is a character-specific apocalypse with a garnish. Astarion's Sun King ending lets his vampire spawn treat Baldur's Gate like an all-you-can-eat buffet with no closing time. Gale's ending has him tear open a portal to the Celestial Realm and urge the city to abandon faith and take revenge on the gods, ending with him staring into the portal and admitting he has work to do — the work being divine homicide on an industrial scale. Karlach's ending lets her anger become a portal-opening hellstorm; she rips out her own Infernal Engine and throws it aside like a defective toaster. Lae'zel conquers Tu'narath and aims for Queen Vlaakith, keeping Mindflayers alive only as weapons because pragmatism occasionally beats disgust. Shadowheart turns her complicated goddess history into a new church built on indiscriminate slaughter of Selune and Shar's followers. Wyll becomes the Supreme Ruler of Faerun, turning everyone into obedient Mindflayers, including his own father. Family reunions will be awkward.

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The Dark Urge: Bhaal's Favorite Employee of the Month

The Dark Urge requires homework. The player must follow Bhaal's teachings, kill everyone Sceleritas Fel requests, and avoid resisting the urge throughout the campaign. Then the player must defeat Orin and become Bhaal's chosen. Only after those conditions are met does the final party conversation offer two gloriously grim choices:

  • 'You do not want to see what is to come. Death is my reward for your service.'

  • 'Run from me when we land. We will meet again at the end of days, when I shall come for you.'

The first option immediately kills the entire party, after which the Dark Urge begins slaughtering everything in sight. The game ends with the protagonist as the sole living being in Faerun, admiring the handiwork while trudging through a field of corpses. The second option spares the party for the moment and skips the final cutscene, but the implication is hardly comforting: the Dark Urge will hunt them down eventually, and Bhaal's plan still comes to fruition. Either way, the scene gives Bhaal's Chosen a dramatic farewell and a strong argument for never inviting them to a picnic.

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Practical Villainy for the Busy Player

As of 2026, the practical advice remains the same. Save before the final confrontation, because a single dialogue click can lock in a fate worse than a bugged quest. Check which character is active, since Origin-specific endings hide behind specific dialogue lines. Track tadpole consumption if a Constitution check is part of the plan; fewer worms mean kinder dice. Most importantly, accept that seeing every ending means replaying, and some choices must be made from the beginning. Patch 7's mod improvements may make the journey smoother, but they do not make the moral ledger any cleaner. The player who wants to see every villainous finale should embrace the chaos, keep notes, and remember that in Baldur's Gate 3, the road to absolute power is paved with very specific dialogue options. 😈

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